Play Calling


1. ALL PLAYS WILL CARRY A NAME AND A NUMBER. THE NAME IS FOR THE USE OF THE BACKS SO THAT THEY WILL CARRY OUT PROPER BACKFIELD MOVEMENT. THE NUMBER TELLS EVERYONE WHO IS GOING TO CARRY THE BALL AND WHERE HE IS GOING TO RUN (THROUGH WHICH HOLE).

2. EACH RUNNING PLAY HAS A TWO DIGIT NUMBER. THE FIRST NUMBER INDICATES WHO IS TO CARRY THE BALL (WHICH BACK - THE QB IS NUMBER 1, THE WB IS 2, THE FB IS 3 AND THE TB IS NUMBER 4); THE SECOND NUMBER IS THE HOLE THROUGH WHICH HE IS TO RUN.

3. EACH PASSING PLAY HAS A THREE DIGIT NUMBER. THE FIRST NUMBER INDICATES WHICH PASS PROTECTION TO BE USED, THE SECOND NUMBER IDENTIFIES THE PASS ROUTE OF THE INSIDE RECEIVER, AND THE THIRD NUMBER IDENTIFIES THE PASS ROUTE OF THE OUTSIDE RECEIVER.

4. ANY HOLE MAY BE OPENED BY SEVERAL DIFFERENT BLOCKING ADJUSTMENTS. THESE BLOCKING ADJUSTMENTS WILL BE DETERMINED FOR THE MOST PART BY A CALL MADE BY THE QB IN THE HUDDLE.

5. ALL BLOCKING ASSIGNMENTS WILL BE DETERMINED BY APPLYING A SET OF "BLOCKING RULES." ABSOLUTE MASTER OF THOSE RULES IS ESSENTIAL.

6. OFFENSIVE FORMATIONS WILL BE CALLED BY THE QB WHEN HE CALLS THE PLAY.

7. WE WILL BE ABLE TO BLOCK OR OPEN 10 HOLES. BY UTILIZING OUR BLOCKING VARIATIONS WE MAY BLOCK EACH PLAY BY SEVERAL METHODS.

8. EVERYONE MUST KNOW WHERE EACH HOLE IS LOCATED.

OFFENSIVE HOLES AND SPACING

1. THE HOLES ARE DETERMINED BY THE SPACING OF THE OFFENSIVE LINEMEN.

2. THE HOLES ARE NOT OPENED AT A STRICTLY DEFINED SPOT BUT SOMEWHERE BETWEEN DEFINITE LIMITS.

3. THE HOLES TO THE RIGHT OF THE CENTER ARE GIVEN EVEN NUMBERS, AND THE HOLES TO THE LEFT OF THE CENTER ARE GIVEN ODD NUMBERS.

4. THE SPACING OF THE LINEMEN AS INDICATED IS VERY IMPORTANT FOR BACKFIELD TIMING IN COORDINATION WITH LINEMEN BLOCKING.

THE HUDDLE

1. THE HUDDLE IS CALLED BY THE CENTER.

2. THE QB DOES ALL THE TALKING IN THE HUDDLE.

3. THE QB CAN EXPEL ANYONE FROM THE GAME WHO, IN HIS OPINION, IS A DISTRACTING INFLUENCE TO THE SQUAD.

4. NEVER LEAN ON ANYONE IN THE HUDDLE.

5. ALWAYS KEEP A GOOD DISTANCE BETWEEN EACH OTHER IN THE HUDDLE.

6. THE OFFENSIVE PLAY BEGINS WHEN THE QB GIVES THE SIGNAL TO BREAK THE HUDDLE. THE SPEED, DETERMINATION AND SNAP THAT WE LEAVE THE HUDDLE WITH, WILL DETERMINE THE DEGREE OF SUCCESS FOR EACH PLAY.

7. THE QB WILL REPEAT THE PLAY TWICE, CLEARLY AND PRECISELY, NO GARBLED WORDS.

8. AFTER THE QB CALLS THE PLAY THE FIRST TIME, THE CENTER, SE, AND WB LEAVE THE HUDDLE EARLY TO TAKE THEIR POSITIONS IF WE ARE CALLING A FORMATION WHERE THE SE AND WB WILL BE SPLIT WIDE. IF NOT, JUST THE C LEAVES THE HUDDLE EARLY.

9. AFTER REPEATING THE PLAY A SECOND TIME THE QB WILL SAY, "READY. ." EVERYONE WILL CHANT "BREAK!" CLAP THEIR HANDS AND SPRINT TO THE BALL.

10. HUDDLE COMMANDS: DURING EACH HUDDLE THE QB WILL GIVE THE TEAM FOUR COMMANDS: 1.) THE FORMATION, 2.) THE PLAY, 3.) THE STARTING COUNT, AND POSSIBLY 4.) THE WAY IN WHICH THE PLAY WILL BE BLOCKED.

OFFENSIVE STARTING COUNT

1. WE USE A NON-RHYTHMIC SERIES OF COMMANDS TO START AN OFFENSIVE PLAY.

2. WHEN WE BREAK THE HUDDLE, EVERYONE WILL SPRINT TO THEIR POSITIONS AND GET INTO THEIR STANCE IMMEDIATELY.

3. THE QB WILL "PREREAD" THE DEFENSE FOR ANY SPECIAL KEYS FOR THE PARTICULAR PLAY CALLED.

4. THE FIRST COMMAND IS A HARD "GO!"

5. NEXT COMMAND: "SET." THIS COMMAND IS SOMEWHAT DRAWN OUT.

6. THE FINAL COMMANDS WILL BE, "HUT-1, HUT-2, HUT-3."

7. THE BALL CAN BE SNAPPED ON ANY ONE OF THESE COMMANDS, AS LONG AS ALL TEAM MEMBERS ARE MOTIONLESS FOR AT LEAST ONE SECOND BEFORE THE BALL IS SNAPPED. ONE PERSON MAY BE IN MOTION BEFORE THE SNAP, AS LONG AS HE IS IN MOTION ONE FULL SECOND OR MORE BEFORE THE SNAP, AND HIS MOTION MUST BE PARALLEL TO OR AWAY FROM THE LOS.

8. FIRST SOUND: WE MAY RUN OUR PLAYS ON THE "FIRST SOUND" OF THE QB. WHEN THE PLAY IS TO BE RUN ON THE FIRST SOUND, THE QB'S FIRST SOUND IS TO BE - "HUT-1!"

AUTOMATICS

1. THERE ARE TIMES IN THE GAME WHEN WE WILL WANT TO CHANGE THE PLAY AT THE LOS. THIS WILL BE DETERMINED BY THE QB.

2. BEFORE EACH HALF, WE WILL DETERMINE A "LIVE" COLOR, FOR EXAMPLE: BLUE. THIS MEANS THAT IF THE QB CALLS THE COLOR BLUE AT THE LOS, HE IS CHANGING THE PLAY FROM THE ONE THAT IS CALLED IN THE HUDDLE. WHAT PLAY WE WILL RUN WILL BE BASED ON THE SCOUTING REPORT AND PRACTICE THAT WEEK. LET'S SAY HE CALLED "BLUE 48." THIS WOULD MEAN THAT WE WILL RUN DIVE OPTION 48 RATHER THAN THE PLAY THAT WAS CALLED IN THE HUDDLE.

3. THE BALL IS ALWAYS SNAPPED ON THE COUNT OF ONE WHEN USING AN AUTOMATIC.

4. THE SEQUENCE FOR THE QB'S LINE CALL WOULD BE:

A. CHECK - CHECK - CHECK

B. BLUE 48 - BLUE 48

C. GO - SET - - HUT 1

5. IF THE SNAP COUNT IN THE HUDDLE WAS "FIRST SOUND," WE WILL RUN THE PLAY THAT WAS CALLED IN THE HUDDLE.


 NEXT PAGE   PREVIOUS PAGE 
RUN OFFENSE LINKS     PASS OFFENSE LINKS       DEFENSE LINKS

MOTIVATION LINKS          HOME PAGE 						 ORDER

_________
Copyright 1997
by Roger A. Freeborn
All Rights Reserved